Now I Gotta Cut Loose...
Buoyed up with more than doubling the size of our posse of survivors in the last game, we were keen to find out what would happen next with the Bazinator at the helm of their new method of transportation: The Bendy Bus. It might not be the fastest vehicle out of the garage, but boy is she spacious. According to the rules, she can safely accommodate up to 40 passengers. That's not a bunch of survivors, that's a whole colony, that!
The task before Rick, Gus and the gangs was simple. Drive the bus through the city until they found a decent retail store. Then all they had to do was exit the bus, dash inside, defeat any Zeds they meet, fill up their backpacks with stuff, and make a dash back to the bus and exit the board at the opposite edge.
Playing on a 4'x4' surface shouldn't make that too dangerous, should it? Well, as this was to be the last session in the city, we decided to make it worth the effort. We placed TheBendyBuz as I decided to name it with its back wheels just on the gaming surface. This, you understand, meant it was already more than a quarter of the way across the table. Using the front of it as a starting point, we then decided to roll 2D6 to determine how many Zeds were on the board. These would be placed 24" away from the TheBendyBuz. And lo and behold, we managed to roll 11. This was going to be fun.
We then decided that our conveyance would be creating a lot of noise, and therefore would require us to roll six dice each turn. A roll of 4+ would mean a Zed would appear. And would you Adam & Eve it, we rolled 5 Zeds. Here's how the board looked ready for us to roll the Activation Dice.
And as if that wasn't good enough, they got a heap of supplies, an extra weapon, more ammo and medical supplies, and the keys to a nice SUV parked outside. So they dashed out to have a look.
Next time: road stop at the Diner!
....if I can get it made in time, that is!