Aethelweard's Earlier Exploits!
I'm delighted to be finally able to share an incident from the earlier days of our determined and stalwart Theign. Aethelweard may well be best known for the fateful saga which bears his name (and can be discovered in its entirety here), but it appears his Doom had been sealed by fate from a much earlier time... Honestly, sometimes you just can't change your fate, no matter how hard you try. I blame the dice...
We played scenario 10.1.13 which had been the reason I had to build a stone bridge in the first place. You can read all about how that one got started here. This, of course, means that you need a river running through your terrain. I have that, but only on one of my boards. Furthermore, this river is designed to cross two adjoining sides of the board, rendering it wholly unsuitable for our purposes. Not to worry though, I have a drop on river section from Kallistra which I flocked years ago. This would be used to solve the problem. Which it kinda managed. My boards are each two feet square. It wasn't until I tried to place the hex-based river sections on the boards that I discovered I didn't have enough sections to do the job as I wanted. As a result, I had to place the river on one of the boards, and get the bridge to fit as close to the centre as I could.
We set up the church and some buildings to represent the monks' quarters in the diagonally opposite table quarter. Animal pens were placed, and a low wall was added to delineate the sanctified grounds of the monastery we had created. We added monks who would have no role in the game, other than to be conducting some outside worship for Aethelweard and his men.
I was allowed one hero to stand guard on the bridge. he couldn't have the Leadership ability, but being a Hero was a good thing. So too, according to the rules, was possession of the Berserker trait. The closest I had to both was Ordwulf, my warrior priest. The rest of the force had laid down their arms and were busy praying. from the second turn on they could make an unmodified Fate Roll to be properly prepared for battle. They could move off before then but would be unarmed. Considering both Aethelward's fate and my ability with the dice, this was not going to be an option for me. The fell Draugr who opposed me had to set up at least 6" from the bridge. Victory for the Draugr would be signalled by getting one of their numbers into the Church. Aethelweard and his men would have to prevent this at all costs to assure them of victory.
Rolling for Initiative didn't make much difference in the first turn. All I could do was move Ordwulf, who needed to guard the bridge. The rest of the men were trying to get ready for combat while the monks continued to pray. This meant I was stuck in my deployment positions while the Draugr surged forwards. Ooh, look! I thought. They have a Jotun! And he's leading the charge onto the bridge!
As always, thanks for stopping by!