Aerosol Alert on Riverside Drive!

I guess it comes as no surprise when I say how much I enjoy gaming both All Things Zombie and Zombie Golf.  If you follow this blog and my ATZ Collection on G+ you'll know that I was looking forward to a day's gaming of the latter.  Which, I'm delighted to say, was a wonderful occasion.  So wonderful, that I didn't take all that many photographs to chart the narrative of the game.  And even though we had a lot of time to game, we still only managed to play four complete holes.  Of course, this is because the third hole quickly degenerated into a slogging match with some Zeds who were utterly reluctant to lie down and die.

So rather than being able to present an account of our play on a whole course, I instead bring some thoughts on what we tried, and supplement this with some screen shots of some wonderful moments from our game.

Ed's rules state that the easiest way to play the game is to set up a 3' square board.  On one corner you place the cup, on the diagonal opposite you place the tee.  The distance between the two is determined by the course.  Standard procedure is to swap over the cup and the tee upon the completion of each hole.

As you know, I tend to use my Kallistra Hexon boards for our games of Zombie Golf.  In the past we've played every game with the aforementioned standard 3' square size.  This time I decided to do something different.  So we set up the boards to better reflect an actual golf course.  Using the Hexon boards meant we could alter the shape of the course, adding in bends and other details as we thought was appropriate.  Thus the first two holes were played on the following board:


The third and fourth hole on this setup:
And the fifth hole on the following setup:
Although of course, we never completed this hole as time was against us.

As usual, I was armed with my copy of the ATZ rulebook (the 2005 Origins Award winning edition), the Zombie Golf rulebook PDF on my tablet, my Know Your Enemy reference sheet and the new Zombie Golf scorecard.  Oh, and a good handful of multicoloured dice. We set up our two competitors, Tigress Woods and Annika DieGulfer, at the tee and rolled for Zombies.  The dice determined that one appeared 45 degrees ahead to the left, the other 45 degrees ahead to the right.
This of course meant that the only way past them was through them.  Having won the toss,  Annika stepped up to the tee with her iron in hand and the comforting weight of her revolver at her hip.  She carefully balanced her power and skill, and having taken a note of the direction of the wind and the shambling gait of the Zeds, smacked the ball perfectly into the middle of the fairway.

For some reason,  Tigress was failing to activate.  This left her standing  around as Annie walked towards her golf ball.  All the while the Zeds walked towards the golfers.  It was kinda inevitable that Annie would have to do something.  Passing her Wanting to Charge check, she rushed the nearest Zed,  and aimed a low ball slugger with her iron wielded in both hands.  She landed a wonderful hit and successfully checking for an Obviously Dead result meant she had dispatched her opponent with her first hit.  Shame then that I went on to score a double bogey while Tigress managed to stay on par...
If only the rest of my OD checks in this game could have been so good!  Take for example what happened in the third hole.  (And yes, I'm completely glossing over the second hole wherein Tigress managed a hole in one!)  It all began as innocently as this...
 But pretty soon it degenerated into this as the Zeds kept shambling forwards and we stood around wondering what to do...
 When she did decide to move, she tried firing her revolver.  Two shots were launched in the general direction of the Zed.  Only one hit it.  And yes, you guessed it, there was o Obviously Dead result, so the Zed kept moving forwards.  You know, because an Impact 1 gun doesn't knock back, let alone knock down.  Helpful that...

So she decided to set about the Zed with her iron.  This is where it all degenerate, because Tigress decided to to stand around while the remaining two Zeds charged her.  She didn't even have the sense to turn tail and run for the hills...

Of course, Annika found herself locked in stalemate with the Zed...
And when she eventually managed to dispatch it, she ran over to aid Tigress.  You see, by now Tigress was on the floor, both Zeds trying to eat her.  Annika fired twice.  She missed the first one, and failed to OD the secnd one.  Fat lot of good.  Thankfully Tigress managed to cla her way back to her feet.  Annika charged in, failed to OD the Zed and then watched the Zed knock Tigress to the ground.  Again.  What followed was probably the most pitiful attempt to dispatch a Zed in the history of the apocalypse...
Anyway, here's the score card for our game.  
So what's next?  Well, we've decided to add in some rules for water and sand traps.  I'm looking forward to making some and returning to Zombie Golf in a few months.  Until then, it's time for some Saurian Safari and a campaign using Adventures in the Lost Lands involving Dinosaurs and the Wild West...!

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